virtual int RequestInformation(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
static vtkBooleanTexture * New()
void PrintSelf(ostream &os, vtkIndent indent)
virtual void ExecuteDataWithInformation(vtkDataObject *data, vtkInformation *outInfo)
generate 2D texture map based on combinations of inside, outside, and on region boundary