Go to the documentation of this file.
36 #ifndef vtkAngleRepresentation2D_h
37 #define vtkAngleRepresentation2D_h
static vtkAngleRepresentation2D * New()
#define vtkGetObjectMacro(name, type)
virtual void GetPoint2DisplayPosition(double pos[3])
virtual void GetCenterWorldPosition(double pos[3])
represent the vtkAngleWidget
#define vtkTypeMacro(thisClass, superclass)
void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetPoint1DisplayPosition(double pos[3])
window superclass for vtkRenderWindow
virtual void SetPoint2DisplayPosition(double pos[3])
virtual double GetAngle()
virtual void SetCenterDisplayPosition(double pos[3])
vtkAngleRepresentation2D()
a simple class to control print indentation
virtual int RenderOverlay(vtkViewport *viewport)
virtual void ReleaseGraphicsResources(vtkWindow *w)
virtual void GetPoint1DisplayPosition(double pos[3])
virtual void GetPoint1WorldPosition(double pos[3])
abstract specification for Viewports
represent surface properties of a 2D image
~vtkAngleRepresentation2D()
virtual void GetCenterDisplayPosition(double pos[3])
GLubyte GLubyte GLubyte GLubyte w
virtual void GetPoint2WorldPosition(double pos[3])
void BuildRepresentation()
create a leader with optional label and arrows
represent the vtkAngleWidget