Go to the documentation of this file.
26 #ifndef vtkActorCollection_h
27 #define vtkActorCollection_h
98 if ( this->
Bottom == NULL )
vtkActor * GetLastActor()
void * vtkCollectionSimpleIterator
vtkActor * GetNextActor(vtkCollectionSimpleIterator &cookie)
void AddItem(vtkActor *a)
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
vtkObject * GetNextItemAsObject()
static vtkActorCollection * New()
represents an object (geometry & properties) in a rendered scene
vtkCollectionElement * Bottom
a simple class to control print indentation
GLboolean GLboolean GLboolean GLboolean a
vtkActor * GetNextActor()
abstract superclass for all actors, volumes and annotations
virtual void PrintSelf(ostream &os, vtkIndent indent)
void AddItem(vtkObject *)
represent surface properties of a geometric object
#define VTKRENDERINGCORE_EXPORT
void ApplyProperties(vtkProperty *p)