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133 {
return this->PositionCoordinate; }
141 {
return this->Position2Coordinate; }
#define vtkViewportCoordinateMacro(name)
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
#define vtkGetObjectMacro(name, type)
vtkProperty2D * GetProperty()
virtual int RenderOverlay(vtkViewport *viewport)
GLfloat GLfloat GLfloat GLfloat h
virtual void GetActors2D(vtkPropCollection *pc)
virtual void ShallowCopy(vtkProp *prop)
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual void SetMapper(vtkMapper2D *mapper)
vtkCoordinate * Position2Coordinate
#define vtkTypeMacro(thisClass, superclass)
vtkCoordinate * PositionCoordinate
virtual int HasTranslucentPolygonalGeometry()
window superclass for vtkRenderWindow
virtual unsigned long GetMTime()
virtual void SetProperty(vtkProperty2D *)
void SetDisplayPosition(int, int)
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
#define vtkGetMacro(name, type)
abstract class specifies interface for objects which render 2D actors
abstract specification for Viewports
vtkSetMacro(IgnoreDriverBugs, bool)
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
a actor that draws 2D data
static vtkActor2D * New()
virtual vtkCoordinate * GetActualPositionCoordinate(void)
#define VTKRENDERINGCORE_EXPORT
GLubyte GLubyte GLubyte GLubyte w
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
virtual vtkCoordinate * GetActualPosition2Coordinate(void)