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27 #ifndef vtkActor2DCollection_h
28 #define vtkActor2DCollection_h
111 if ( this->
Bottom == NULL )
int IsItemPresent(vtkActor2D *a)
void * vtkCollectionSimpleIterator
void AddItem(vtkActor2D *a)
vtkActor2D * GetLastActor2D()
vtkActor2D * GetLastItem()
int IsItemPresent(vtkObject *a)
#define vtkTypeMacro(thisClass, superclass)
abstract base class for most VTK objects
vtkObject * GetNextItemAsObject()
vtkActor2D * GetNextItem()
vtkActor2D * GetNextActor2D()
vtkCollectionElement * Bottom
void RenderOverlay(vtkViewport *viewport)
GLboolean GLboolean GLboolean GLboolean a
abstract specification for Viewports
static vtkActor2DCollection * New()
vtkActor2D * GetNextActor2D(vtkCollectionSimpleIterator &cookie)
abstract superclass for all actors, volumes and annotations
virtual void DeleteElement(vtkCollectionElement *)
a actor that draws 2D data
void AddItem(vtkObject *)
#define VTKRENDERINGCORE_EXPORT