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25 #define VTK_LIST_INSERT(root, node) list_insert ((vtk3DSList **)&root, reinterpret_cast<vtk3DSList *>(node))
26 #define VTK_LIST_FIND(root, name) list_find ((vtk3DSList **)&root, name)
27 #define VTK_LIST_DELETE(root, node) list_delete ((vtk3DSList **)&root, (vtk3DSList *)node)
28 #define VTK_LIST_KILL(root) list_kill ((vtk3DSList **)&root)
30 #define VTK_LIST_FIELDS \
35 typedef unsigned char byte;
36 typedef unsigned short word;
map vtkPolyData to graphics primitives
represent and manipulate 3D points
VTK_LIST_FIELDS vtk3DSVector pos
a virtual light for 3D rendering
GLboolean GLboolean GLboolean b
compute normals for polygonal mesh
vtkCellArray * aCellArray
represents an object (geometry & properties) in a rendered scene
object to represent cell connectivity
create triangle strips and/or poly-lines
a virtual camera for 3D rendering
VTK_LIST_FIELDS vtk3DSColour ambient
VTK_LIST_FIELDS vtk3DSVector pos
GLboolean GLboolean GLboolean GLboolean a
vtkPolyDataMapper * aMapper
VTK_LIST_FIELDS vtk3DSVector center
VTK_LIST_FIELDS int external
vtkPolyDataNormals * aNormals
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
VTK_LIST_FIELDS vtk3DSVector pos
VTK_LIST_FIELDS int vertices