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26 #ifndef vtkOpenGLRayCastImageDisplayHelper_h
27 #define vtkOpenGLRayCastImageDisplayHelper_h
29 #include "vtkRenderingVolumeOpenGL2Module.h"
48 int imageMemorySize[2],
49 int imageViewportSize[2],
50 int imageInUseSize[2],
53 unsigned char *
image );
56 int imageMemorySize[2],
57 int imageViewportSize[2],
58 int imageInUseSize[2],
61 unsigned short *
image );
65 float requestedDepth );
74 int imageMemorySize[2],
75 int imageViewportSize[2],
76 int imageInUseSize[2],
vtkOpenGLRayCastImageDisplayHelper()
represents a volume (data & properties) in a rendered scene
helper class for a ray cast image
helper class that draws the image to the screen
void RenderTexture(vtkVolume *vol, vtkRenderer *ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned short *image)
#define vtkTypeMacro(thisClass, superclass)
~vtkOpenGLRayCastImageDisplayHelper()
window superclass for vtkRenderWindow
virtual void ReleaseGraphicsResources(vtkWindow *win)
a simple class to control print indentation
abstracts an OpenGL texture object.
vtkTextureObject * TextureObject
vtkOpenGLHelper * ShaderProgram
void RenderTexture(vtkVolume *vol, vtkRenderer *ren, vtkFixedPointRayCastImage *image, float requestedDepth)
abstract specification for renderers
static vtkOpenGLRayCastImageDisplayHelper * New()
OpenGL subclass that draws the image to the screen.
void RenderTexture(vtkVolume *vol, vtkRenderer *ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned char *image)
void RenderTextureInternal(vtkVolume *vol, vtkRenderer *ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, int imageScalarType, void *image)
virtual void PrintSelf(ostream &os, vtkIndent indent)
GLenum GLsizei GLenum GLenum const GLvoid * image