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22 #ifndef vtkOpenGLProperty_h
23 #define vtkOpenGLProperty_h
25 #include "vtkRenderingOpenGL2Module.h"
virtual void PostRender(vtkActor *a, vtkRenderer *r)
void BackfaceRender(vtkActor *a, vtkRenderer *ren)
#define vtkTypeMacro(thisClass, superclass)
window superclass for vtkRenderWindow
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
virtual void ReleaseGraphicsResources(vtkWindow *win)
bool RenderTextures(vtkActor *actor, vtkRenderer *renderer)
virtual void PrintSelf(ostream &os, vtkIndent indent)
GLboolean GLboolean GLboolean GLboolean a
static vtkOpenGLProperty * New()
GLdouble GLdouble GLdouble r
abstract specification for renderers
represent surface properties of a geometric object
void Render(vtkActor *a, vtkRenderer *ren)