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30 #ifndef vtkOpaquePass_h
31 #define vtkOpaquePass_h
33 #include "vtkRenderingOpenGL2Module.h"
virtual void Render(const vtkRenderState *s)
#define vtkTypeMacro(thisClass, superclass)
Implement the basic render passes.
a simple class to control print indentation
Render the opaque geometry with property key filtering.
static vtkOpaquePass * New()
void PrintSelf(ostream &os, vtkIndent indent)
Context in which a vtkRenderPass will render.