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33 #ifndef vtkDefaultPass_h
34 #define vtkDefaultPass_h
36 #include "vtkRenderingOpenGL2Module.h"
40 class vtkDefaultPassLayerList;
virtual void RenderFilteredTranslucentPolygonalGeometry(const vtkRenderState *s)
virtual void RenderTranslucentPolygonalGeometry(const vtkRenderState *s)
virtual void RenderFilteredOpaqueGeometry(const vtkRenderState *s)
#define vtkTypeMacro(thisClass, superclass)
void PrintSelf(ostream &os, vtkIndent indent)
Implement the basic render passes.
virtual void RenderVolumetricGeometry(const vtkRenderState *s)
static vtkDefaultPass * New()
virtual void RenderFilteredVolumetricGeometry(const vtkRenderState *s)
a simple class to control print indentation
virtual void RenderFilteredOverlay(const vtkRenderState *s)
virtual void RenderOverlay(const vtkRenderState *s)
virtual void RenderOpaqueGeometry(const vtkRenderState *s)
virtual ~vtkDefaultPass()
Context in which a vtkRenderPass will render.
Perform part of the rendering of a vtkRenderer.
virtual void Render(const vtkRenderState *s)